Adronus’ style of music can be classified in the Ambient and Electronic genres. With the combination of these two genres, a sort of soundtrack style of music has evolved. Within this created genre, sound is more important than notes. A repetitive, lulling effect is to be found within each song, and one must listen to each song in it’s entirety in order to gain the full effect of it.
There are several parts, or in classical terms, movements, to any given ambient piece. The good stuff isn’t always in the obvious places, as subtlety is the art behind the Ambient genre.
History
Early 20th century French composer Erik Satie created an early form of ambient music that he referred to as “furniture music” (Musique d’ameublement), in reference to something that could be played during a dinner whose sound would simply create an atmosphere for that activity rather than be the specific focus of attention.
Brian Eno is generally credited with coining the term “ambient music” in the mid-1970s to refer to music that, as he stated, can be either “actively listened to with attention or as easily ignored, depending on the choice of the listener”, and that exists on the “cusp between melody and texture.” Eno, who describes himself as a “non-musician”, termed his experiments in sound as “treatments” rather than as traditional performances. Eno used the word “ambient” to describe music that creates an atmosphere that puts the listener into a different state of mind; having chosen the word based on the Latin term “ambire”, “to surround”.
“Ambient Music must be able to accommodate many levels of listening attention without enforcing one in particular; it must be as ignorable as it is interesting.” – Brian Eno, 1978

